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Forex Trading Online FX Markets Currencies, Spot ...
GFX review - Is gfx-i.net scam or good forex broker?
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GFX review – 5 things you should know about gfx-i.net ...
Forex - GFX
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Since I angered some Chads on /r/investing here's why I think China is the next "big short".
Fellow idiots, I posted this comment which seems to have angered the highly sophisticated /investing community. I don't mind being downvoted but at least provide some counter arguments if you're going to be a dick. So in the pursuit of truth and tendies for all, I have prepared some juicy due diligence (DD) for WSB Capital on why China is on the verge of collapse. TL;DR at the bottom. Point 1: Defaults in China have been accelerating aggressively, and through July 2019, 274 real estate developers filed for bankruptcy, up 50% over last year. A bonus? Many Chinese state controlled banks have been filing for bankruptcy as well. Just google "china bank defaults" or something similar. Notice how many articles there are from 2019? When the banking system fails, everything else usually fails too. Point 2:The RMB has depreciated significantly. Last time this happened, in 2015-2016, there was a significant outflow of foreign invested capital. According to the IIF, outflows reached $725bn due to the currency depreciation.. This time is different why again? I have heard some arguments why there will be less outflow this time, but I struggle to buy them. Point 3: Despite wanting to operate like a developed economy, China still has not been able to shrug off the middle income trap. Their GDP per capita is comparable to countries we normally associated with being developing/emerging markets. Tangentially related to point 10. Point 4: China is an export-dependent economy, with about 20% of their exports contributing towards their GDP. Less exporting means less GDP, less consumption (because businesses make less money, they pay people less, who in turn spend less), which has a greater effect on GDP than any declines in exports would have at face value. Guess what? Chinese exports dropped 1% in August, and August imports dropped -1%, marking the 5th month this year of negative m/m export growth.. Point 5: Business confidence has been weak in China - declining at a sustained pace worse than in 2015. When businesses feel worse, they spend less, invest less in fixed assets, hire less until they feel better about the future. Which takes me to my next point. Point 6:Fixed asset investment in China has declined 30 percentage points since 2010. While rates are low, confidence is also low, and they are sitting on a record amount of leverage, which means they simply will not be able to afford additional investment. Point 7: They are an extremely levered economy with a total debt to GDP ratio of over 300%, per the IIF, which also accounts for roughly 15% of global total fucking debt. Here's an interview with someone else talking about it too. Point 8: Their central bank recently introduced a metric fuckton of stimulus into their economy. This will encourage more borrowing....add fuel to the fire. Moreover, the stimulus will mechanically likely weaken the RMB even more, which could lead to even more foreign outflows, which are already happening, see next point. Point 9: Fucking LOTS of outflows this year. As of MAY, according to this joint statement, around 40% of US companies are relocating some portion of their supply chains away from mainland. This was in May. Since May, we have seen even more tariffs imposed, why WOULD companies want to stay when exporting to the US is a lot more expensive now? Point 10: Ignoring ALL of the points above, we are in a global synchronized slowdown, with many emerging market central banks cutting rates - by the most in a decade. Investors want safety, and safe-haven denominated assets are where we have seen a lot of flocking into recently. Things that can be considered safe-havens have good liquidity, a relatively stable economy, and a predictable political environment. Would love to hear opposing thoughts if you think China is a good buy. I am not against China, nor any other country for that matter, but I am against losing money (yes, wrong sub etc.), and I can not rationalize why anyone would be putting in a bid. TL;DR: the bubble is right in front of your face, impending doom ahead, short everything, fuck /investing. Edit, since you 'tards keep asking me how to trade this, there are a few trades that come to mind:
US treasuries still have room to run (before the autists say that's not yolo enough you could trade OTM calls on UST-linked ETFs, US govvie futures for gainz)
Japanese yen
Sell SPX companies with big supply chain exposure and heavy cost of capital, buy their competitors without these features.
Open up apparel factories in Bangladesh, India, Indonesia, Vietnam, Thailand, and sell to the US.
Buy soybeans assuming farmers get a bailout from US
I am sure there are plenty of China based ETFs which could be played, DYOR.
Short any US listed company with mainland China domicile. If shit REALLY hits the fan between US/China, there are levers that US Govt. can pull to fuck them.
With the end of September almost here, it’s time to see what goodies MAME 0.214 delivers. This month, we’ve got support for five more Nintendo Game & Watch titles (Fire, Flagman, Helmet, Judge and Vermin), four Chinese computers from the 1980s, and three Motorola CPU evaluation kits. Cassette support has been added or fixed for a number of systems, the Dragon Speech Synthesis module has been emulated, and the Dragon Sound Extension module has been fixed. Acorn Archimedes video, sound and joystick support has been greatly improved. On the arcade side, remaining issues in Capcom CPS-3 video emulation have been resolved and CD images have been upgraded to CHD version 5, Sega versus cabinet billboard support has been added to relevant games, and long-standing issues with music tempo in Data East games have been worked around. Of course, you can get the source and Windows binary packages from the download page.
MAMETesters Bugs Fixed
00130: [Sound] (darkseal.cpp) darkseal: When using your weapon, the music speed increases. (AJR)
00389: [Sound] (cbuster.cpp) cbuster: The music tempo increases up when the flamethrower is used. (AJR)
02108: [Sound] (vaportra.cpp) vaportra, vaportrau, kuhga: Music tempo changes when firing. (AJR)
03635: [Gameplay] (igspoker.cpp) cpoker, cpokert: Games freezing during play. (Roberto Fresca)
05802: [DIP/Input] (pk8020.cpp) korvet, neiva, kontur: Keyboard does not work! (Robbbert)
06205: [Graphics] (snes.cpp) snes [pilotwinu,pilotwinj]: Upper part of the screen image repeated. (AmatCoder)
06486: [Side-by-side] (a2600.cpp) a2600: Initial stack pointer value for the M6507 (6502) is incorrect. (MoochMcGee)
06901: [Crash/Freeze] (snes.cpp) snes [jdredd and clones]: Judge Dredd (all regions) stops working after title screen. (AmatCoder)
Charlie Brown's 1, 2, 3's (1990 Queue re-release) (cleanly cracked), Chivalry (Revision 2) (cleanly cracked), Computer Preparation for the SAT (Version 1.1A) (cleanly cracked), Creature Chorus (Version 4.0) (cleanly cracked), Julius Erving and Larry Bird Go One on One (cleanly cracked), MicroExam Test Bank for Computer Mathematics: Structured BASIC with Math Applications (Version 1.01) (cleanly cracked), Millionaire (Version 2.1) (cleanly cracked), Professor Davensteev's Galaxy Search: Blue Level (cleanly cracked), Professor Davensteev's Galaxy Search: Red Level (cleanly cracked), Quiz Castle (cleanly cracked), The Sales Edge (cleanly cracked), Universe II (Version 1.0) (cleanly cracked) [4am, Firehawke]
Buck Rogers - Planet of Zoom (cleanly cracked) [LoGo, Firehawke]
Star Fleet 1: The War Begins (cleanly cracked) [Peter Ferrie, Firehawke]
apple2_flop_misc: Olin in Emerald [www.mocagh.org, Dan Chisarick, Firehawke]
apple2_flop_orig:
Crossbow, Dogfight, Dragon's Keep, The Fidelity Chessmaster 2100, Hyper Head On, Infiltrator, Infiltrator Part II: The Next Day, International Hockey, Oo-Topos, PHM Pegasus, Racter, Roach Hotel, The Rocky Horror Show, The Sands of Mars, Snoggle, Succession, Super Mario Bros. Print World, Tawala's Last Redoubt, Tuesday Morning Quarterback [4am, Firehawke]
Olin in Emerald [4am, www.mocagh.org, Dan Chisarick, Firehawke]
Star Fleet 1: The War Begins [Brian Wiser, Firehawke]
gtfore: Golden Tee Fore! 2002 (V2.00.00), Golden Tee Fore! 2003 (V3.00.04), Golden Tee Fore! 2004 (V4.00.XX), Golden Tee Fore! 2005 (V5.00.XX), Golden Tee Fore! Complete (V6.00.XX) [FakeShemp]
ibm5150: 2400 A.D. (set 2), Colossus Bridge 4, The Faery Tale Adventure: Book I, Star Pack, UMS II: Nations at War - Planet Editor [FakeShemp]
ibm5170: Bundesliga Manager Professional, QuickLink II Fax, Veil of Darkness, Vinguiden 1.0 (Sweden) [FakeShemp]
mac_flop: Balance of the Planet, Lode Runner [FakeShemp]
spectrum_cass: The Quill Adventure System (C series) (set 1, C05) [David Haywood]
vgmplay: Air Rescue (Sega System 32), Alien3 - The Gun (Sega System 32), Barunba (MSX2), Barunba (PC Engine), Blaster Master - Enemy Below (Nintendo Game Boy Color), Bosconian (MSX), Cueb Runner (Sharp X68000), Dragon Buster (Sharp X68000), Fist of the North Star (NES), Fist of the North Star - 10 Big Brawls for the King of Universe (Nintendo Game Boy), Fray (MSX2), Hokuto no Ken (Family Computer), Illusion City (MSX turbo R), Image Fight (Sharp X68000), John Madden Football II (PC), King & Balloon (MSX), Kyuukyoku Tiger (Sharp X68000), Mappy (NEC PC-8801), Pac-Land (Sharp X68000), Pac-Man (MSX), R-Type (Sharp X68000), The Return of Ishtar (Fujitsu FM77AV), The Return of Ishtar (NEC PC-8801), The Return of Ishtar (NEC PC-9801), SHM (MSX2), Tank Battalion (MSX), Terra Cresta (Sharp X68000), Thunder Dragon (Arcade), Total Carnage (IBM PC AT), Toy Story Racer (Nintendo Game Boy Color), Turok - Battle of the Bionosaurs (Nintendo Game Boy), Turok - Rage Wars (Nintendo Game Boy Color), Turok 2 - Seeds of Evil (Nintendo Game Boy Color), Turok 3 - Shadow of Oblivion (Nintendo Game Boy Color), XVM (MSX) [Tafoid]
vsmile_cart:
Abenteuer im ABC Park (Germany, Rev. 3), The Batman - Rettung von Gotham City (Germany) [TeamEurope]
The Batman - Rescate en Gotham City (Spain), Bob der Baumeister - Bobs spannender Arbeitstag (Germany, Rev. 104), Bob y sus Amigos - Un Día De Trabajo (Spain), Campeonato de Futbol V.Smile (Spain), Disney/Pixar Cars - Acelera el Motor en Radiador Springs (Spain), Disney/Pixar À Procura de Nemo - Nemo À Descoberta do Oceano (Portugal), DreamWorks Shrek - El Cuento de la Dragona (Spain), Lil' Bratz Estrellas De La Moda - Amigos, Moda y Diversión (Spain), Noddy - Detective Por um Dia (Portugal), Scooby-Doo - Misterio En El Parque (Spain, translucent blue cartridge), Superman - El Hombre de Acero (Spain), Walt Disney La Cenicienta - Los sueños mágicos de Cenicienta (Spain) [TeamEurope, ClawGrip]
mac_flop: The Supercars - Test Drive II Car Disk [FakeShemp]
mac_hdflop: Lost in Time - Parts 1 & 2 [FakeShemp]
st_flop: Ferrari Formula One (Euro) [FakeShemp]
vsmile_cart:
Cranium - Freizeit Park - Ein Jahrmarkt voller Spiel- und Lernspaß (Germany), Dolphis Wasser-abenteuer (Germany) [TeamEurope]
Cranium - Parque de Atracciones de Cranium (Spain), Dakota y su mascota (Spain), Disney/Pixar Toy Story 2 (Smartbook) (USA), Disney's Little Einsteins (Spain), Kung Fu Panda - Aventura en el Valle de la Paz (Spain), Nick Jr. Dora the Explorer - Dora's Got a Puppy (Smartbook) (USA), Spider-Man y Amigos - Misiones Secretas (Spain, Rev. 222), V.Smile Estudio De Arte (Spain), V.Smile PC (Spain), Walt Disney La Cenicienta - Los sueños mágicos de Cenicienta (Spain, Rev. 122) [TeamEurope, ClawGrip]
vsmilem_cart: Disney La Casa de Mickey Mouse (Spain), Disney Winnie the Pooh - En busca de la miel (Spain), Disney/Pixar Cars - Acelera el Motor en Radiador Springs (Spain), Disney/Pixar Toy Story 3 (Spain), Disney/Pixar UP (Spain), Disney/Pixar Wall-E (Spain), DreamWorks Monstruos contra Alienígenas (Spain), ¡¡Scooby-Doo!! - Misterio en el parque (Spain) [TeamEurope, avlixa, ClawGrip]
cps3.cpp updates – imperfect graphics flag has been removed: [MetalliC]
Hooked up coin lockouts and coin counters, and connected buttons 5 and 6 to jojo, jojoba and clones.
Made SS RAM and registers eight bits wide and fixed EEPROM size.
Added fixed delay to palette/character DMA interrupts, and removed periodic interrupt hack.
Fixed missing star sprite in introduction and game title background color for jojo.
Render tilemaps as sets of rows from sprite list (fixes sfiii Alex stage background).
Implemented sprite list caching (fixes warzard two-player versus screen and jojo introduction text).
Replaced disk images version 5 CHD files build from trurip database.
Re-implemented color fading, and zeroed low three bits of color channels.
Improved save state support, Improved function/variable naming, cleaned up code, and improved documentation.
cps3.cpp: Implemented tilemap flipping, added a delay to sprite list DMA acknowledgement, and buffered global scroll registers. [MetalliC, David Haywood]
geneve: Added PC keyboard connector, allowing the use of emulated PC XT keyboards. [Michael Zapf]
With the end of September almost here, it’s time to see what goodies MAME 0.214 delivers. This month, we’ve got support for five more Nintendo Game & Watch titles (Fire, Flagman, Helmet, Judge and Vermin), four Chinese computers from the 1980s, and three Motorola CPU evaluation kits. Cassette support has been added or fixed for a number of systems, the Dragon Speech Synthesis module has been emulated, and the Dragon Sound Extension module has been fixed. Acorn Archimedes video, sound and joystick support has been greatly improved. On the arcade side, remaining issues in Capcom CPS-3 video emulation have been resolved and CD images have been upgraded to CHD version 5, Sega versus cabinet billboard support has been added to relevant games, and long-standing issues with music tempo in Data East games have been worked around. Of course, you can get the source and Windows binary packages from the download page.
MAMETesters Bugs Fixed
00130: [Sound] (darkseal.cpp) darkseal: When using your weapon, the music speed increases. (AJR)
00389: [Sound] (cbuster.cpp) cbuster: The music tempo increases up when the flamethrower is used. (AJR)
02108: [Sound] (vaportra.cpp) vaportra, vaportrau, kuhga: Music tempo changes when firing. (AJR)
03635: [Gameplay] (igspoker.cpp) cpoker, cpokert: Games freezing during play. (Roberto Fresca)
05802: [DIP/Input] (pk8020.cpp) korvet, neiva, kontur: Keyboard does not work! (Robbbert)
06205: [Graphics] (snes.cpp) snes [pilotwinu,pilotwinj]: Upper part of the screen image repeated. (AmatCoder)
06486: [Side-by-side] (a2600.cpp) a2600: Initial stack pointer value for the M6507 (6502) is incorrect. (MoochMcGee)
06901: [Crash/Freeze] (snes.cpp) snes [jdredd and clones]: Judge Dredd (all regions) stops working after title screen. (AmatCoder)
Charlie Brown's 1, 2, 3's (1990 Queue re-release) (cleanly cracked), Chivalry (Revision 2) (cleanly cracked), Computer Preparation for the SAT (Version 1.1A) (cleanly cracked), Creature Chorus (Version 4.0) (cleanly cracked), Julius Erving and Larry Bird Go One on One (cleanly cracked), MicroExam Test Bank for Computer Mathematics: Structured BASIC with Math Applications (Version 1.01) (cleanly cracked), Millionaire (Version 2.1) (cleanly cracked), Professor Davensteev's Galaxy Search: Blue Level (cleanly cracked), Professor Davensteev's Galaxy Search: Red Level (cleanly cracked), Quiz Castle (cleanly cracked), The Sales Edge (cleanly cracked), Universe II (Version 1.0) (cleanly cracked) [4am, Firehawke]
Buck Rogers - Planet of Zoom (cleanly cracked) [LoGo, Firehawke]
Star Fleet 1: The War Begins (cleanly cracked) [Peter Ferrie, Firehawke]
apple2_flop_misc: Olin in Emerald [www.mocagh.org, Dan Chisarick, Firehawke]
apple2_flop_orig:
Crossbow, Dogfight, Dragon's Keep, The Fidelity Chessmaster 2100, Hyper Head On, Infiltrator, Infiltrator Part II: The Next Day, International Hockey, Oo-Topos, PHM Pegasus, Racter, Roach Hotel, The Rocky Horror Show, The Sands of Mars, Snoggle, Succession, Super Mario Bros. Print World, Tawala's Last Redoubt, Tuesday Morning Quarterback [4am, Firehawke]
Olin in Emerald [4am, www.mocagh.org, Dan Chisarick, Firehawke]
Star Fleet 1: The War Begins [Brian Wiser, Firehawke]
gtfore: Golden Tee Fore! 2002 (V2.00.00), Golden Tee Fore! 2003 (V3.00.04), Golden Tee Fore! 2004 (V4.00.XX), Golden Tee Fore! 2005 (V5.00.XX), Golden Tee Fore! Complete (V6.00.XX) [FakeShemp]
ibm5150: 2400 A.D. (set 2), Colossus Bridge 4, The Faery Tale Adventure: Book I, Star Pack, UMS II: Nations at War - Planet Editor [FakeShemp]
ibm5170: Bundesliga Manager Professional, QuickLink II Fax, Veil of Darkness, Vinguiden 1.0 (Sweden) [FakeShemp]
mac_flop: Balance of the Planet, Lode Runner [FakeShemp]
spectrum_cass: The Quill Adventure System (C series) (set 1, C05) [David Haywood]
vgmplay: Air Rescue (Sega System 32), Alien3 - The Gun (Sega System 32), Barunba (MSX2), Barunba (PC Engine), Blaster Master - Enemy Below (Nintendo Game Boy Color), Bosconian (MSX), Cueb Runner (Sharp X68000), Dragon Buster (Sharp X68000), Fist of the North Star (NES), Fist of the North Star - 10 Big Brawls for the King of Universe (Nintendo Game Boy), Fray (MSX2), Hokuto no Ken (Family Computer), Illusion City (MSX turbo R), Image Fight (Sharp X68000), John Madden Football II (PC), King & Balloon (MSX), Kyuukyoku Tiger (Sharp X68000), Mappy (NEC PC-8801), Pac-Land (Sharp X68000), Pac-Man (MSX), R-Type (Sharp X68000), The Return of Ishtar (Fujitsu FM77AV), The Return of Ishtar (NEC PC-8801), The Return of Ishtar (NEC PC-9801), SHM (MSX2), Tank Battalion (MSX), Terra Cresta (Sharp X68000), Thunder Dragon (Arcade), Total Carnage (IBM PC AT), Toy Story Racer (Nintendo Game Boy Color), Turok - Battle of the Bionosaurs (Nintendo Game Boy), Turok - Rage Wars (Nintendo Game Boy Color), Turok 2 - Seeds of Evil (Nintendo Game Boy Color), Turok 3 - Shadow of Oblivion (Nintendo Game Boy Color), XVM (MSX) [Tafoid]
vsmile_cart:
Abenteuer im ABC Park (Germany, Rev. 3), The Batman - Rettung von Gotham City (Germany) [TeamEurope]
The Batman - Rescate en Gotham City (Spain), Bob der Baumeister - Bobs spannender Arbeitstag (Germany, Rev. 104), Bob y sus Amigos - Un Día De Trabajo (Spain), Campeonato de Futbol V.Smile (Spain), Disney/Pixar Cars - Acelera el Motor en Radiador Springs (Spain), Disney/Pixar À Procura de Nemo - Nemo À Descoberta do Oceano (Portugal), DreamWorks Shrek - El Cuento de la Dragona (Spain), Lil' Bratz Estrellas De La Moda - Amigos, Moda y Diversión (Spain), Noddy - Detective Por um Dia (Portugal), Scooby-Doo - Misterio En El Parque (Spain, translucent blue cartridge), Superman - El Hombre de Acero (Spain), Walt Disney La Cenicienta - Los sueños mágicos de Cenicienta (Spain) [TeamEurope, ClawGrip]
mac_flop: The Supercars - Test Drive II Car Disk [FakeShemp]
mac_hdflop: Lost in Time - Parts 1 & 2 [FakeShemp]
st_flop: Ferrari Formula One (Euro) [FakeShemp]
vsmile_cart:
Cranium - Freizeit Park - Ein Jahrmarkt voller Spiel- und Lernspaß (Germany), Dolphis Wasser-abenteuer (Germany) [TeamEurope]
Cranium - Parque de Atracciones de Cranium (Spain), Dakota y su mascota (Spain), Disney/Pixar Toy Story 2 (Smartbook) (USA), Disney's Little Einsteins (Spain), Kung Fu Panda - Aventura en el Valle de la Paz (Spain), Nick Jr. Dora the Explorer - Dora's Got a Puppy (Smartbook) (USA), Spider-Man y Amigos - Misiones Secretas (Spain, Rev. 222), V.Smile Estudio De Arte (Spain), V.Smile PC (Spain), Walt Disney La Cenicienta - Los sueños mágicos de Cenicienta (Spain, Rev. 122) [TeamEurope, ClawGrip]
vsmilem_cart: Disney La Casa de Mickey Mouse (Spain), Disney Winnie the Pooh - En busca de la miel (Spain), Disney/Pixar Cars - Acelera el Motor en Radiador Springs (Spain), Disney/Pixar Toy Story 3 (Spain), Disney/Pixar UP (Spain), Disney/Pixar Wall-E (Spain), DreamWorks Monstruos contra Alienígenas (Spain), ¡¡Scooby-Doo!! - Misterio en el parque (Spain) [TeamEurope, avlixa, ClawGrip]
cps3.cpp updates – imperfect graphics flag has been removed: [MetalliC]
Hooked up coin lockouts and coin counters, and connected buttons 5 and 6 to jojo, jojoba and clones.
Made SS RAM and registers eight bits wide and fixed EEPROM size.
Added fixed delay to palette/character DMA interrupts, and removed periodic interrupt hack.
Fixed missing star sprite in introduction and game title background color for jojo.
Render tilemaps as sets of rows from sprite list (fixes sfiii Alex stage background).
Implemented sprite list caching (fixes warzard two-player versus screen and jojo introduction text).
Replaced disk images version 5 CHD files build from trurip database.
Re-implemented color fading, and zeroed low three bits of color channels.
Improved save state support, Improved function/variable naming, cleaned up code, and improved documentation.
cps3.cpp: Implemented tilemap flipping, added a delay to sprite list DMA acknowledgement, and buffered global scroll registers. [MetalliC, David Haywood]
geneve: Added PC keyboard connector, allowing the use of emulated PC XT keyboards. [Michael Zapf]
Currency-specific hedge funds are down from 148 in 2008 to below 50 today
It looks like currency-specific hedge funds are not doing too well. According to the Reuters article sub-zero interest rates, trillions of dollars in stimulus and almost total lack of policy divergence between the world’s big central banks are to be blamed for the lack of opportunities in the forex market.
With the end of September almost here, it’s time to see what goodies MAME 0.214 delivers. This month, we’ve got support for five more Nintendo Game & Watch titles (Fire, Flagman, Helmet, Judge and Vermin), four Chinese computers from the 1980s, and three Motorola CPU evaluation kits. Cassette support has been added or fixed for a number of systems, the Dragon Speech Synthesis module has been emulated, and the Dragon Sound Extension module has been fixed. Acorn Archimedes video, sound and joystick support has been greatly improved. On the arcade side, remaining issues in Capcom CPS-3 video emulation have been resolved and CD images have been upgraded to CHD version 5, Sega versus cabinet billboard support has been added to relevant games, and long-standing issues with music tempo in Data East games have been worked around. Of course, you can get the source and Windows binary packages from the download page.
MAMETesters Bugs Fixed
00130: [Sound] (darkseal.cpp) darkseal: When using your weapon, the music speed increases. (AJR)
00389: [Sound] (cbuster.cpp) cbuster: The music tempo increases up when the flamethrower is used. (AJR)
02108: [Sound] (vaportra.cpp) vaportra, vaportrau, kuhga: Music tempo changes when firing. (AJR)
03635: [Gameplay] (igspoker.cpp) cpoker, cpokert: Games freezing during play. (Roberto Fresca)
05802: [DIP/Input] (pk8020.cpp) korvet, neiva, kontur: Keyboard does not work! (Robbbert)
06205: [Graphics] (snes.cpp) snes [pilotwinu,pilotwinj]: Upper part of the screen image repeated. (AmatCoder)
06486: [Side-by-side] (a2600.cpp) a2600: Initial stack pointer value for the M6507 (6502) is incorrect. (MoochMcGee)
06901: [Crash/Freeze] (snes.cpp) snes [jdredd and clones]: Judge Dredd (all regions) stops working after title screen. (AmatCoder)
Charlie Brown's 1, 2, 3's (1990 Queue re-release) (cleanly cracked), Chivalry (Revision 2) (cleanly cracked), Computer Preparation for the SAT (Version 1.1A) (cleanly cracked), Creature Chorus (Version 4.0) (cleanly cracked), Julius Erving and Larry Bird Go One on One (cleanly cracked), MicroExam Test Bank for Computer Mathematics: Structured BASIC with Math Applications (Version 1.01) (cleanly cracked), Millionaire (Version 2.1) (cleanly cracked), Professor Davensteev's Galaxy Search: Blue Level (cleanly cracked), Professor Davensteev's Galaxy Search: Red Level (cleanly cracked), Quiz Castle (cleanly cracked), The Sales Edge (cleanly cracked), Universe II (Version 1.0) (cleanly cracked) [4am, Firehawke]
Buck Rogers - Planet of Zoom (cleanly cracked) [LoGo, Firehawke]
Star Fleet 1: The War Begins (cleanly cracked) [Peter Ferrie, Firehawke]
apple2_flop_misc: Olin in Emerald [www.mocagh.org, Dan Chisarick, Firehawke]
apple2_flop_orig:
Crossbow, Dogfight, Dragon's Keep, The Fidelity Chessmaster 2100, Hyper Head On, Infiltrator, Infiltrator Part II: The Next Day, International Hockey, Oo-Topos, PHM Pegasus, Racter, Roach Hotel, The Rocky Horror Show, The Sands of Mars, Snoggle, Succession, Super Mario Bros. Print World, Tawala's Last Redoubt, Tuesday Morning Quarterback [4am, Firehawke]
Olin in Emerald [4am, www.mocagh.org, Dan Chisarick, Firehawke]
Star Fleet 1: The War Begins [Brian Wiser, Firehawke]
gtfore: Golden Tee Fore! 2002 (V2.00.00), Golden Tee Fore! 2003 (V3.00.04), Golden Tee Fore! 2004 (V4.00.XX), Golden Tee Fore! 2005 (V5.00.XX), Golden Tee Fore! Complete (V6.00.XX) [FakeShemp]
ibm5150: 2400 A.D. (set 2), Colossus Bridge 4, The Faery Tale Adventure: Book I, Star Pack, UMS II: Nations at War - Planet Editor [FakeShemp]
ibm5170: Bundesliga Manager Professional, QuickLink II Fax, Veil of Darkness, Vinguiden 1.0 (Sweden) [FakeShemp]
mac_flop: Balance of the Planet, Lode Runner [FakeShemp]
spectrum_cass: The Quill Adventure System (C series) (set 1, C05) [David Haywood]
vgmplay: Air Rescue (Sega System 32), Alien3 - The Gun (Sega System 32), Barunba (MSX2), Barunba (PC Engine), Blaster Master - Enemy Below (Nintendo Game Boy Color), Bosconian (MSX), Cueb Runner (Sharp X68000), Dragon Buster (Sharp X68000), Fist of the North Star (NES), Fist of the North Star - 10 Big Brawls for the King of Universe (Nintendo Game Boy), Fray (MSX2), Hokuto no Ken (Family Computer), Illusion City (MSX turbo R), Image Fight (Sharp X68000), John Madden Football II (PC), King & Balloon (MSX), Kyuukyoku Tiger (Sharp X68000), Mappy (NEC PC-8801), Pac-Land (Sharp X68000), Pac-Man (MSX), R-Type (Sharp X68000), The Return of Ishtar (Fujitsu FM77AV), The Return of Ishtar (NEC PC-8801), The Return of Ishtar (NEC PC-9801), SHM (MSX2), Tank Battalion (MSX), Terra Cresta (Sharp X68000), Thunder Dragon (Arcade), Total Carnage (IBM PC AT), Toy Story Racer (Nintendo Game Boy Color), Turok - Battle of the Bionosaurs (Nintendo Game Boy), Turok - Rage Wars (Nintendo Game Boy Color), Turok 2 - Seeds of Evil (Nintendo Game Boy Color), Turok 3 - Shadow of Oblivion (Nintendo Game Boy Color), XVM (MSX) [Tafoid]
vsmile_cart:
Abenteuer im ABC Park (Germany, Rev. 3), The Batman - Rettung von Gotham City (Germany) [TeamEurope]
The Batman - Rescate en Gotham City (Spain), Bob der Baumeister - Bobs spannender Arbeitstag (Germany, Rev. 104), Bob y sus Amigos - Un Día De Trabajo (Spain), Campeonato de Futbol V.Smile (Spain), Disney/Pixar Cars - Acelera el Motor en Radiador Springs (Spain), Disney/Pixar À Procura de Nemo - Nemo À Descoberta do Oceano (Portugal), DreamWorks Shrek - El Cuento de la Dragona (Spain), Lil' Bratz Estrellas De La Moda - Amigos, Moda y Diversión (Spain), Noddy - Detective Por um Dia (Portugal), Scooby-Doo - Misterio En El Parque (Spain, translucent blue cartridge), Superman - El Hombre de Acero (Spain), Walt Disney La Cenicienta - Los sueños mágicos de Cenicienta (Spain) [TeamEurope, ClawGrip]
mac_flop: The Supercars - Test Drive II Car Disk [FakeShemp]
mac_hdflop: Lost in Time - Parts 1 & 2 [FakeShemp]
st_flop: Ferrari Formula One (Euro) [FakeShemp]
vsmile_cart:
Cranium - Freizeit Park - Ein Jahrmarkt voller Spiel- und Lernspaß (Germany), Dolphis Wasser-abenteuer (Germany) [TeamEurope]
Cranium - Parque de Atracciones de Cranium (Spain), Dakota y su mascota (Spain), Disney/Pixar Toy Story 2 (Smartbook) (USA), Disney's Little Einsteins (Spain), Kung Fu Panda - Aventura en el Valle de la Paz (Spain), Nick Jr. Dora the Explorer - Dora's Got a Puppy (Smartbook) (USA), Spider-Man y Amigos - Misiones Secretas (Spain, Rev. 222), V.Smile Estudio De Arte (Spain), V.Smile PC (Spain), Walt Disney La Cenicienta - Los sueños mágicos de Cenicienta (Spain, Rev. 122) [TeamEurope, ClawGrip]
vsmilem_cart: Disney La Casa de Mickey Mouse (Spain), Disney Winnie the Pooh - En busca de la miel (Spain), Disney/Pixar Cars - Acelera el Motor en Radiador Springs (Spain), Disney/Pixar Toy Story 3 (Spain), Disney/Pixar UP (Spain), Disney/Pixar Wall-E (Spain), DreamWorks Monstruos contra Alienígenas (Spain), ¡¡Scooby-Doo!! - Misterio en el parque (Spain) [TeamEurope, avlixa, ClawGrip]
cps3.cpp updates – imperfect graphics flag has been removed: [MetalliC]
Hooked up coin lockouts and coin counters, and connected buttons 5 and 6 to jojo, jojoba and clones.
Made SS RAM and registers eight bits wide and fixed EEPROM size.
Added fixed delay to palette/character DMA interrupts, and removed periodic interrupt hack.
Fixed missing star sprite in introduction and game title background color for jojo.
Render tilemaps as sets of rows from sprite list (fixes sfiii Alex stage background).
Implemented sprite list caching (fixes warzard two-player versus screen and jojo introduction text).
Replaced disk images version 5 CHD files build from trurip database.
Re-implemented color fading, and zeroed low three bits of color channels.
Improved save state support, Improved function/variable naming, cleaned up code, and improved documentation.
cps3.cpp: Implemented tilemap flipping, added a delay to sprite list DMA acknowledgement, and buffered global scroll registers. [MetalliC, David Haywood]
geneve: Added PC keyboard connector, allowing the use of emulated PC XT keyboards. [Michael Zapf]
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